Session 17: Shopping and more!

After some time at sea, the Marlin finally docks in Avura, Rorotonga. The party makes it’s way into town, and spends a few days wandering the town, selling loot, spending money, drinking, and relaxing. Booth gets in a fight, and finds his lady, Fraeiyn tinkers...

Session 16: Screw you, Felock

The party continues through the complex, and on into a strange room with two deep, black pits on the sides. The floor is slick with the cytoplasm that covers this place. Otherwise, the room is uninteresting. They also pass through a forge, still hot, but abandoned,...

Session 15: Ambushed!

The party searches the room a bit more thoroughly, concentrating on the throne and the pool. While the throne is unremarkable, the pool seems covered in a thin sheen of oily discharge. It seems reminiscent of mucous. After resting for a bit, and leaving the room, the...

Session 14: Puddin’ Time

The party bars the door to the chamber and gets a reasonably comfortable, if tense, rest. During the night sounds can be heard from the adjoining chamber… howling wind, and harmonious sounds… almost like pipes, or some other musical instrument. In the morning, the...

Session 13: Have Fun Storming the Castle!

The party made its way down the shore, and closer to the stronghold on the other side of the island. Jagged cliffs, and more giant shrimp forced us to move inland, away from the water. Suddenly the lizardman (scouting ahead) signaled for a stop. Ahead, in the middle...

Session 12: I’m on a Boat

Selune waves goodbye, and in the groups minds she ascends a ladder into the heavens and disappears. It happens in a moment… like a dream, and they find ourselves hurtling through the air at breakneck speed towards the deck of the enemy ship! Later, they would...