The party searches the room a bit more thoroughly, concentrating on the throne and the pool. While the throne is unremarkable, the pool seems covered in a thin sheen of oily discharge. It seems reminiscent of mucous. After resting for a bit, and leaving the room, the group notices that (unlike before) the walls and floor of the exit hallway are also covered in that mucous. They retreat back to the docks to find that the exterior of the island is shiny with that same substance. Ignoring that, for a moment, the group checks the other side of the compound. Double doors are locked and barred, but they don’t last long under a direct assault from the lizard’s adamantine claymore.

They enter a long hall that opens up into a guard room with a single door in the far wall. It leads into a short hallway, with a closed door at the end. Suddenly, two crossbow bolts strike Fraeiyn a glancing blow. The door contain two camouflaged arrow slits, and there are some pirates firing on the party from behind it! The lizard quickly dashes down the narrow hall, and with a single swing of the claymore, bursts though the door. In the oddly shaped room beyond, several pirates and bugbears wait in ambush. A swift battle follows, decidedly in the party’s favor. At the last, one of the pirates surrenders, but he speaks quickly, and makes little sense. The party gleans that something is in the ‘great pool’ deeper into the caves below the citadel. They leave him, and move further into the complex.

Later, the group comes upon room with a heavily reinforced door. Fraeiyn unlocks the door, but beyond is a room bisected by a series of bars. On the far side is another door. The group can’t find a switch, but eventually find one on the other side, behind the bars. Fraeiyn knits a quick lasso, and tosses it at the switch, snagging it in one! We pull the lever, and continue on to another set of double doors. They are locked from the other side, so the lizard chops it down. Sneaking into the darkened room the group is ambushed by pirates, led by a priest and a dragonborn. As we watch, the dragon-man utters a word, and his sword erupts into flame! Quickly, Booth falls to multiple crossbow bolts. The lizard engages the dragonborn, and with a few mighty swings puts him down. The tide slowly turns, and eventually the party prevails.

Using the Moonstone of Peaceful Rest, the group recuperates quickly, then moves on into a scrying room, of sorts, and beyond into more hallway and rooms. There, they stumble upon Felock, from Luskan. A Tiefling Warlock, who seems to know what’s going on. Felock explains that an outsider ‘Ytholic’ has Georgeā€¦ it’s entered our world, and is controlling the pirates. Felock looks fearful, and after a brief conversation, he departs.