The party continues through the complex, and on into a strange room with two deep, black pits on the sides. The floor is slick with the cytoplasm that covers this place. Otherwise, the room is uninteresting. They also pass through a forge, still hot, but abandoned, and a large hallway until they enter into a large room with four square pits flanked by large, stone statues of dwarves with angel wings on their backs. Fraeiyn investigates one of the statues, it comes alive and attempts to push him into a pit! All four of the statues come to life and attack. The party quickly defeats them, breaking their wings, and throwing them into the pit.

They move on, exploring the halls, and eventually come to a large circular room with a large dais in the center. The walls and floor are covered in strange, arcane symbols. The spellcasters identify this as a summoning room. Putting this together with what they were told by Felock, the group quickly identifies this as the room that was used to summon Ytholic, the creature from beyond our reality. The room is inactive, and otherwise empty. Searching, and finding nothing, the party moves on.

They find some cells, and some other natural caverns. Eventually, they stumble upon a room lit by a single torch, with a small circular table in the center. On the table are three cards. A game of chance? Booth picks up a card, which features a key on it’s face. The card suddenly transforms into a vial. A potion! He picks up the second card, which shows a single star. Booth feels stronger! Feeling confident, Booth pulls the third card, and a spectral creature appears, and attacks! Booth draws his sword, and attacks. The two exchange blows, and Booth prevails.

They continue on, finding more rooms and halls, and eventually come to a set of doors. They are barred from the other side, so the lizard breaks it down. Inside is Felock, and he immediately yells for the party to leave his sanctum. After raving or a few minutes, the party still refused to leave. He yells for assistance, and two pirates charge out of the darkness! The party attacks, with the lizard charging the warlock. As he strikes, explosions of cold radiate from him. The fight is joined in a few moments by the mind flayer from a few hours ago! The party fights, and overcomes the two casters. Searching the room, they find books, gold and coins, then move on.

Proceeding into a natural caver, they come upon a pool, covered in black slime. As they investigate, the other side of the cavern warps and wavers. Shadows coalesce into a black vortex, and tentacles begin to emerge from the darkness! The Aboleth emerges from the pool and attacks! The room fills with illusions of far dimensions, and the creature screams in the party’s brains pushing them to the brink of insanity! After a long battle, the group emerges victorious!