The campaign log for the 2019 ‘Waterdeep’ DnD5e campaign. Entries appear in order, from newest to oldest. Feel free to make an account for the site if you want, to comment on news or log entries (either in or out of character, whatever you guys want). 

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Session 28: Sword Hand Wu

The party finishes their preparations and enters Undermountain, and begins to explore the ‘Dungeon Level’.


The party prepares to descend into Undermountain to begin their current task: search for magical items to sell to Obaya Uday.  One of the dwarves agrees to take over the day to day operations of running Trollskull Manor. Shining Brow has purchased rations and gear, Mantis borrows several barrels from the bar to fill with water, and when they feel sufficiently prepared, the group heads to the Yawning Portal Inn.

After paying Durnan the toll (one gold coin) to descend, Mantis and Tang Wu step onto the platform and are lowered into the darkness below. The platform hits the ground, and they look around to see a round chamber full of junk. The walls are covered in graffiti from previous adventurers.  20 or more shields hang on the walls, emblazoned with the house emblems and noble sigils. Tygorr and Shazuu begin their descent, and Shining Brow leaps off the edge and floats softly downward thanks to a “feather fall” spell. Below, Mantis discovers a hidden slot, but cannot ascertain its use.  The party meets up in the chamber beneath the entry well.

Shazuu decides abruptly to move out, and exits the room, heading down the only visible exit: a hallway. The party eventually follows, and begins to refer to a pair of maps that Mantis uncovered during his day’s research.

The group proceeds through a passage, and passes through a hallway lined with bas reliefs of demons and devils.  As Shazuu begins to identify each, Mantis notices that a carving of a dretch has strangely colored eyes. Pushing on the sculpture, it swings back to reveal a short doorway that leads to a small room.  Mantis, Shazuu, and Shining Brow’s familiar enter. At the center of the chamber is a wooden armor stand draped with a chain shirt, with a sword driven through it’s chest. A skeletal hand lies on the floor next to it. Mantis hears faint voices as the rest of the party enters.  As the party discusses magically identifying the armaments, Tang Wu picks up the sword to inspect it, only to find he cannot put it down, nor release it from his grasp. Mantis cannot dispel the curse on the blade, and various arguments ensue. With no solution at hand for Tang Wu’s dilemma, the party moves on. 

Shazuu heads south down a passageway, to a room filled with pillars.  A sign at the south exit reads “Certain Death This Way”, so the tiefling leads the group down the western passage instead.  This hallway is filled with niches on either side, evenly spaced, leading a few feet back. Each contains a single full length mirror.  As the party is mostly through the hall, dark figures begin to step from the mirrors and attack the group. As the battle begins, the group realizes that the shadowy figures are mirror opposites of themselves, that drain the strength from their victims.  The group eventually defeats their shadow selves, and moves forward into a room that contains the remains of a campfire. They take a short while to rest and regather their strength.

After an hour, or so, the party forges ahead.  Shining Brow scouts a side passage, and hears voices.  Peeking around a corner, he sees a band of goblins dancing and chanting.  He heads back to inform the party, and Tang decides to launch an attack, using his handy new weapon.  As the group bursts into the room, they see the goblins dancing and chanting a name, as a skeletal figure seems to dance madly.  As Tang attacks, the goblins manipulating the skeletal puppet drop it and join the fight. The party joins the fight, and Shazuu and Tygorr intercept and destroy two bugbears advancing from a nearby chamber. The group nearly defeats the all of the goblins, but one escapes to alert another group in an adjoining room.  Tygorr puts them to sleep and the group finishes off the rest. Tang attempts to shift the cursed blade to the hand of a goblin, but is unsuccessful.

They begin to examine the corpses, and as Shazuu loots the bodies of the bugbears, a translucent brain creature rises from the skull of one of the monsters. It attempts to enter his skull, but he resists, and Tang destroy the intellect devourer. The group recovers no treasure, and moves forward. Tang continues to try to unhand the blade, but his ham fisted efforts to uncurse himself remain out of his grasp.

The party advances to a room that ends in a portcullis.  Skeletons litter the base of the grating, and two pillars stand on either side of the room. The party moves on, but Shazuu stays behind to examine the pillars. He steps between the two pillars and, suddenly, disappears. A room away Shining Brow and Mantis find the skeleton of a tiefling shained to a wall. It’s missing its legs and ‘Talk to me’ is written in blood above it’s hear. The group notices Shazuu’s absence, Tygorr lights his lantern, allowing him to see that Shazuu has been turned invisible. In a fit of anger, Shazuu punches the tiefling skeleton, shattering it and making himself visible. 

The group experiments with the pillars, but cannot replicate the invisibility effect. Tang decides that he is no longer an effective combatant, and returns to the surface to have the cursed blade removed. He’ll catch up later.

Next time:

  • Wu has returned to the surface (PJ’s out for two weeks).
  • The group continues their search for magical items.
  • Durnan mentioned the “Arcane Chambers”, “The Willowood”, and “Selune’s Tears”

Session 27: The Escape Room

The party continues their trek through the famed Blue Alley.


The party is still stuck in the mysterious Blue Alley.  Tygorr hauls the statue of the unicorn Mirt sent them for, but the group is no closer to escaping.  They stand at the entrance to a huge chamber, its floor obscured far below by fog, and the ceiling high above.  Several floating platforms leads to a sword hanging in the air. As the group begins to plan how to cross, Tygorr spreads his angelic wings, soars across, and grabs the sword.  He returns with the magical moon touched blade.

With no other way forward, the party turns back, and decides to investigate two doors they had bypassed earlier. Inside the first is a pit, filled with spikes, an obvious trap. Inside the second door is a hallway, with walls covered in murals of flying creatures.  More interesting are a series of copper rods set in the walls 15’ in the air. Pure electrical energy arcs between them. The group decides that they have obtained the statue, and should probably leave in safety.

The group backtracks to the entrance. They find the platform with the sign-in book, but the way out is blocked by a semi-transparent shield blocking their egress.  After a brief discussion, they agree to return to the electric passage.

Shining Brow once again takes the lead, as Shazuu’s metal clad body may be dangerous.  He crawls underneath the arcing energy to the safety of a chamber beyond, marking trapped stones as he passes.  Unfortunately, upon reaching the safe chamber beyond, he sets off a switch which re-arranges the pressure plates in the tunnel, sending his comrades into the electricity.  The group passes though, as Shining Brow uses the silver key to open the silver door. The door swings open, and dozens and dozens of metal balls pour out, knocking the tabaxi over, and spreading into the hall of electricity and into the spiked pit.  Both straps are set off, and effectively nullified. Behind is a wooden door bound in iron. The new door is covered in carvings of bears, one with a single arm.

The party re-groups and opens the wooden door.  Behind is a room full of junk and trinkets. Something shiny catches Shining Brow’s eye, and he bolts across the chamber, only to get snatched by an invisible bear trap buried in the junk.  On the far side of the room, a wall opens, revealing skeletal warriors who shamble forward carefully to attack the party. Shining Brow escapes the bear trap and attempts to make his way back to the group, only to be caught again.  Shazuu and Tygorr blast the skeletons from the doorway with a combination of eldritch and divine magics as Shining Brow escapes and gets trapped again. As the last of the skeletons fall, Tygorr heals Shining Brow’s mangled legs, and the group cautiously makes its way to the door across the room.  As they search for the invisible bear traps, they begin to find some interesting items, including a wand, a pouch full of dice, and a creepy porcelain doll, which Tygorr smashes as it starts to speak. They reach the door to exit the junk room, and find another challenge. The hallway beyond is full of spinning blades extending from the walls and floors.  Shining Brow spends a moment, and with his feline speed, races to the far end of the hall and pulls a lever, which stops the death hall.

The door at the end of the blade hall leads to a circular room.  A lone pillow sits on a platform, and on top of the pillow is a single unique coin.  The group realizes this will gain them access to the “Coin Room” and rush back through the Blue Alley.  Tygorr inserts the coin, and the door opens to a small room. A pedestal holds a single lantern covered with runes, sitting on top of a note.  Tygorr takes the lantern, and reads the note, which offers congratulations, and says to cross your name off the book to leave. The party scrambles back to the beginning.  Tygorr begins to scratch off the party’s names, and each finds themselves outside the shield. They also notice that Tang’s name had been scratched out. Shazuu settles his bet with the old men who sit at the entrance, and the party returns to Trollskull Manor.

Back at the Manor, they settle in to identify the items they found, and Mantis takes the unicorn statue back to Mirt.  The group gets their payment, and sleep. The next few days are spent running the affairs of the Manor, and Tygorr finally begins to run his gambling table.  On the 14th of Tarsakh, a strange visitor arrives. A woman from Chult, sent by Volothamp asks to hire the party. She says her name is Obaya Uday from Port Lanzaru, and was sent by the wizard Okama Wakanu.  The city of Waterdeep is famed for the magical items that can be purchased in the streets, but she has had little luck. She has heard that many magics are hidden in the Undermountain beneath the city, and she is willing to pay for any that the party can procure.  She will be staying at the Yawning Portal for several weeks, and apparently has a fortune at her disposal. The party agrees, and begins preparations. Shining Brow obtains supplies and spell components. Mantis speaks to the Harpers to get a bag of holding to carry our loot.  

As preparations near completion, the group receives a note from Durnan at the Yawning Portal.  It contains two warnings as to the dangers awaiting them, and warns us of a mage named Halaster who has made his home there.  Durnan suggests looking for the Arcane Chambers, The Willowood, and Selune’s Tears. He also asks if we reach Skullport that we visit the Guts and Garters, and see someone named Quietude about 100gp owed to Durnan.

The Undermountain awaits…

Session 26: Got the Blues

The party continues their trek through the famed Blue Alley.


After a short rest, the group moves on. As Shining Brow is a bit indecisive, Shazuu takes the lead and moves off down the north hallway. After a few moments, Tang Wu pipes up with a discovery… behind a concealed door is what appears to be a hidden wine cellar. Inside, they find dozens of shelves with hundreds of bottles of wine. Unfortunately, most of them are shattered and broken. Tang Wu does manage to dig up a few intact bottles of brandy. On the wall in the same large runes is the phrase “STRENGTH CANNOT” In the room is also a small door, which is locked. The door has an unusual keyhole, and resists Shining Brow’s attempts to pick it. 

Moving down the hall, they find their way blocked by bars of steel. The large room beyond is filled with smoke, and wooden platforms hang precariously from the ceiling. It looks like a difficult physical challenge. At the end of the pathway is a glittering longsword, also chained to the cealing. With no way to proceed, the group backtracks and takes the stairs.

After moving down a hall, they find a room with a glittering gem on a pedestal. Upon grabbing the gem they’re attacked by a disembodied sword, but easily beat it away. Tang Wu examines the gem to find reflected back from each of it’s facets is the image of an iron gate. They find several hidden rooms, and avoid a few more traps, but find no more treasure other than more of the strange phrases…. “CAN DO”, “WHAT MIGHT AND” and “A SOFT TOUCH”.

They backtrack again, and head down the silver labeled hall. Two doors present themselves, but Ty’s keen eye spots a secret door behind a fresco. They ignore the obvious exists, and take the secret door, which leads them into a reception room, of sorts. They hear a muffled noise from one door, and open it to find a statue with piercing blue eyes. “Well, do you have a riddle for me?” the statue asks. Shazuu consults his notes, and intones: “What might and strength cannot get through, this tool with a soft touch can do.” The status sighs, and answers “That’s an easy one… the answer is, of course, a KEY.”. With a click, a wand falls from the statue’s base and lands at Shazuu’s feet. Inscribed along the edge, in a mix of abyssal and draconic, is the phrase: “All that is yours is mine, and what is mine cannot be hidden.” 

The group continues on, and opens a door into a room heaping with gold. Distrusting the obvious treasure, they move through the room, not touching anything. In the next room they find a set of iron gates fastened to the far wall. A voice booms loudly as he enters: “Beyond these gates lies paradise. Enter them as you entered life, and you may yet find it; grasp the jewel and grasp the iron, then be whisked away to the truest of rewards.”  The gate on the wall reminds Tang Wu of the gem, which he produces from a pocket. Tang Wu interprets the riddle to mean that he must enter the gate as he was born… naked. He strips down and, holding the gem in one hand, grasps the gate with the other.

With a loud ‘POP!’, Tang Wu disappears, and the gem clatters to the floor.

Assuming that Tang Wu must have made a mistake, is elsewhere in the dungeon, or is simply gone, they gather the gem and backtrack. Entering the next room, they find an elaborate maze of yellow and black tiles. They follow the maze to a far door, and open it to find mirrored walls and floors reflecting a hundred images of a unicorn statue, which lays on a pedestal in the center of the room. A voice intones: “Everything you see is mine”. 

Ty moves into the room, collects the statue, and walks out. Upon crossing the threshold he feels a pull, and as he leaves the room he finds himself naked, and empty handed. All of his belongings are piled around the statue in the center of the room. After some quick thinking, Shazuu casts darkness in the room, and instructs Ty to try again, with Shazuu coaching him from the door. Ty blindly  enters the room, collects his gear and the statue, and exits. The trick works! Since he couldn’t see anything, he was able to remove the items!

They exit, and move further down the hall, discovering some other rooms with little consequence, until they find the other end of the big smokey room. Ty, seeing no alternative, plans on using his wings to fly to the other end of the room…

 

Session 25: Waterdeep Shopping Spree

The party spends their reward, and decides to help an ally.


Having recovered the hoard, the party divides the reward and begins to spend some of their hard earned cash.  They are treated to a visit from the Open Lord Laeral Silverhand. Tygorr buys into the ownership group of Trollskull Manor, only to watch the tavern lose money in its first few weeks of operation.  The party pays for operation expenses and guild fees, and learns that the daily morning explosions from down the street come from a coffee shop and bakery. They have a machine that produces a concentrated form of coffee. The party members go shopping with their new found wealth. Shining Brow receives an invitation to attend the Luiren Ball, which is a commemoration held on the 10th of Tarsak, two days from now.

The party decides to attend, although the heavily armed Shazuu will remain outside.  The group eats, drinks and meets some old friends while they mingle. They have a brief discussion with Lord Neverember, and run into Mirt.  Mirt offers them a job, if they are willing. He is looking to recover a statue of a unicorn from “The Blue Alley”. This alley was constructed by a wizard 200 years ago.  The party, having spent much of their reward, and facing losses at the Manor, agree.

n the 11th, hungover from the party the night before, the group heads to The Blue Alley.  They sign the guestbook at the entrance and enter. As they do, the light around them dims, and they can see the road stones are blue.  Murals on the walls depict adventurers dying horrible deaths to fiendish traps. The alley comes to a “T” intersection, where a silver arrow points east, and a gold arrow points west. Shining Brow’s familiar, now a raven, flies down the west, seeing doors.They follow west and find a door of ivory, covered with predatory animals hunting their prey. Inside are several chests.  As they investigate, the ceiling colapses. The entire room is a mimic. Tygorr finally destroys the creature. There is a chest in the room that contains a bronze handbell with no clapper, something wrapped in velvet, and about 25 gold.

They move on to a staircase with a door at the top.  Inside is what appears to be a large extradimensional space containing a farm in a pastoral setting. Mantis leads the investigation, checking one of the silos.  Inside are two bull skulls hanging on the walls. Shining Brow senses that they are magic. As they attempt to take the skull down, a minotaur appears and attacks.  During the brief combat, they notice it has a key around its neck. Mantis drops the skull to join the fight, but when he does, the minotaur fades away. The group decides the key is important.  So they pick up the skull again, and when the minotaur appears, Shining Brow uses his skills as an arcane trickster to steal the key. As soon as he does, Mantis drops the skull, and the minotaur fades again.  Unfortunately, so does the key. The group falls back to standard procedure, recalling the minotaur and slaughtering it. This time, the key remains. It is covered with pictures of prey.

The party stops, takes stock of their situation, and decides to rest a moment to recover from the fight…

Session 24: The Gang Gets the Gold

The party continues to delve into the secrets of the Vault to finally find Nevermber’s treasure.


The party continues to search the Melairkyn Vault for Neverember’s embezzeled hoard.  Still in the guise of a dwarf, Shining Brow places his palm on the great adamantine bound doors at the end of the bridge, annd they open at his touch.  Mantis translates more dwarven runes, “A secret never told wil part Dumathoin’s lips”, and on the ground is a stone carving of the dwarf god.  Shining Brow whispers a secret about some stolen gems, and a spiral staircase opensin the center of the room. It decends into darkness.

Mantis leads the way down, and the stairs open into a massive vaulted chamber, with ornate ceilings covered with beautiful frescos of dwarves interracting with their gods.  The hall is filled with alcoves, and in the very back two of them are occupied. One has a chest, overflowing with gems. The other alcove contains a huge mound of gold. As they enter the chamber, out of the shadows steps an ancient dwarf, who tells them to “Come back later. I’m in no state to receive guests.” He claims to be named Barrack Clanghammer. He was placed here by the Open Lord Dagault Neverember, and charged with guarding this treasure.

The group tries unsuccessfully to blufff their way past, as the dwarf warns of powerful dangerous magics.  Finally, after several minutes of talking, the group reveals that the gold was stolen from the city by Neverember, who is no longer the Open Lord. The considers this new information, and comes to a decision: he will release the gold if they can prove their story. Mantis magically contacts the Blackstaff and after a few brief exchanges, she agrees to meet them at the tomb.

The party retreats the way that they came with the intent of reaching the surface, and guiding the Blackstaff into the Vault. As they reach the main chanber, they realize that they have been followed. The Cassalanters have also found the vault.  Victoro leads a pack of cultists, imps, a bearded devil, and his chamberlain. “Kill them!”, he sneers.

Mantis, unsurprised, drops a fireball in their midst, and ducks back under cover. Quickly, Victoro dominates Shazuu, turns him agains the group, and battle is joined for real.  Tang holds off Shazuu as he fights the spell. The party deals with the cultists, and the demon wades into combat. Under the overwhelming onslaught of devils, cultists, and the strenght of Shazuu they are forced into a retreat, until Ty whips out a wand, and binds Shazuu in place. Cultsts begin to fall, and finally Mantis’ countercharm breaks Victoro’s hold on Shazuu’s mind. Shazuu, enraged, charges Lord Cassalanter, and knocks him to the ground. Together, with Shining Brow, they finish him off…and the vault falls silent.  

After a short rest to catch their breath, Shining Brow sends his familiar, Jim, to the surface to retrieve Vajra, the Blackstaff. After a glace over the carnage in the room, she steps forward and burns the body of Victoro, claiming that it would lead to questions.  The party leads her back to the Vault, where she confirms their story: Neverember is no longer Open Lord, and the massive treasure that he guards does belong to the city. She slips into another, sharper, gutteral tounge, and they speak or a few mort moments. Shining Brow understands the conversation in Draconic, and learns the ‘dwarf’ is no dwarf, but instead is gold dragon, named Anaurax.  He has been guarding the treasure, and Neverember’s request, and was rewarded for this duty with the magical staff that he holds. While he doesn’t undersand much of the subtext, Shining Brow does take away this: The staff is somehow linked to the protection of the city, and the Blackstaff demands that it must not leave the bounds of Waterdeep. Anaurax agrees to this, if they can keep him stocked with food, he will stay here in the Vault, and mind the staff.

The group spends a half an hour loading all the gold into the portable hole. Then, the Blackstaff teleports the group to Castle Waterdeep, and quickly gains an audience with The Open Lord. At the Blackstaff’s urging, Mantis steps forward and tells the tale of the groups efforts to recover the gold. At the conclusion of his tale he dramatically draws out the portable hole, reaches inside, and turns it inside out…  dumping it’s contents all over the throne room.

As a reward, the group are named “Heroes of Waterdeep”. Lady Laeral Silverhand announces in front of the full court that the city will turn over a 50,000gp reward to the party. She, and her retinue, will also patronise Trollskull Manor later that week on “Golden Night”, which will bring prestige to the establishment.

Rewards:

  • Harpers +2 Renown
  • Grey Hands +2 Renown
  • 50,000gp reward

Session 23: It Was Like That When We Got Here

The party readies themselves, and heads to the Vault to finally find Nevermber’s treasure.


The group has learned the location of the vault, however they are at odds as to the best way to proceed.  After examining the notes the party recovered, Shining Brow realizes they will need a very specific item to gain entrance to the Vault. He takes some of the party treasure and heads out to purchase a gold dragon scale, which is needed as a part of the ‘key’.

Mantis, Shazuu, and Tang discuss the Stone of Golorr in the secret space below Trollskull Manor. Shazuu and Tang quickly notice that the Stone seems to be affecting Mantis mind, and the civil discussion turns into an argument.  Mantis maintains that he should stay in the extradimensional space to remain hidden from ‘their enemies’, and remotely advise the party as they enter Melairkyn Vault. Shazuu and Tang distrust Mantis’ motives, since he’s acting erratically.  They try to take the stone from him by force, and Mantis takes action to strop them…

When the dust clears, Tang has possession of the Stone. He asks the Stone for specific directions to the Vault, and sees a vision of a specific walled complex in the massive Waterdeep graveyard, the City of the Dead. Tang then asks specifically how to open the Vault, and learns “In beam of sun, strike mithril true upon the anvil”.  Shining Brow returns with the scale, and Mantis heads out to purchase a mithril hammer. The group agrees to leave before dawn, the next morning. They spend the day preparing.

The next morning, the party makes their way through the North Ward to the City of the Dead in the faint predawn light.  Tang Wu leads them directly to the entrance to Brandeth family tombs. As they enter the walled complex, a massive tree voices a warning, “Only members of the Brandeth family are allowed to enter this hallowed place!” Mantis tries to convince the tree that he is a member of the Brandath family, and fails. The rest of the party hangs back, but Shazuu attempts to run past the now moving tree. He soon realizes that more of the trees planted in the complex can move, as several of them close in on him, limbs flailing.  He blasts the tree with eldritch fire, and the rest of the party bolts past their arboreal foes. The largest tree begins to bellow a warning, “Graverobbers! City Watch!”

The party runs and takes refuge in the largest crypt building. With the trees unable to enter, the group begins to explore the complex.  They break into several crypts, destroying doors, urns, and tombs. Shazuu and Tang find an ancient signet ring. Eventually they begin to piece together that Dagult Neverember was married to Lady Danielle Brandeth, and the clues from the Stone of Golorr lead them to an ancient structure containing multiple rooms, several of which are both clean and in good repair.  Within it, Shining Brow, Mantis, and Tygorr find the tomb of Danielle Brandeth. In this well kept chamber, they find a strange circular pattern in the floor. Mantis finds a hidden trigger, and as Tygorr recalls the rest of the group, a circular staircase opens into the floor, leading down into the darkness.

The group descends the staircase, which opens up into a square chamber.  On one side of the room is a massive set of metal doors. They see a large stylized sun is set into the floor.  As they approach, Mantis translates the dwarven runes on the doors. “All that lies within belongs to the Silent Keeper.”  Shining Brow produces the dragon scale, places it on the sun pattern, and casts a daylight spell. Mantis strikes the scale with the mithril hammer, and the metal doors swing open. The group enters the Melairkyn Vault.

It is a huge chamber, with stone pillars extending up into the shadows. A dozen sets of metal doors ring this space, and at the far end, the group can make out a massive stone statue of a dwarf lord.  The doors and statue are covered in runes, which Mantis begins to translate. Each door has a single concept that seems to be important to dwarven culture, and from the runes on the statue, the group decides they must open the one that is most important to dwarves.  Without a dwarf in the party, Mantis contacts the bartenders at Trollskull Manor. The party decides to choose “Clan” as the most important. They open that door, and find a chamber covered in murals beyond, and head up a flight of stairs.

Mantis leads them up to a hallway high above the floor of the main Vault chamber.  Side passages lead to decrepit bridges that cross the chamber. Suddenly, a creature drops down on Mantis from above.  The group defeats the black pudding after some trial and error. Shining Brow sees a magically hidden door at the end of the corridor.  Mantis identifies the magic of the door, determining it can only be opened by a dwarf. Shining Brow enchants himself to seem to be a dwarf and opens the door.  Inside are several statues, and more urns filled with gold and gems. As the party argues over the morals of tomb robbing, Shining Brow begins to magically pilfer the gems in secret.  Shazuu decides to smash the urns, and although there are a considerable number of coins, the group decides they cannot carry the treasure, and have no way to keep it separate from the treasure they are hunting for the city.

The party decides to cross the bridge to the far side of the vault. Although Shining Brow manages to slip across, the bridge is unsound, and collapse under the weight of Tang Wu. Only his monk training saves him from injury.  The group decides to avoid the dangerous bridge, and lower a rope to assist the others in climbing up.

Shining Brow opens another door, and finds a room with an anvil in the center.  As the group ponders this mystery, he finds a mystical hammer that seems to be part of the murals on the wall. The group cover their ears, and Shining Brow raises the hammer and lets the anvil ring.  A wave of mystical energy seems to radiate out, but nothing happens to the group, who cannot hear the sound. The enchantment fades from the anvil, unusable for the moment.

Things to consider for next time:

  • Continue to search the Melairkyn Vault for the gold that Neverember stole

Reminders:

  • Rongquan Mystere is somehow involved with the Drow
  • Next Arena fight in the Xanathar’s lair is on the 6th. The players have the pass-phrae and the address if they wish to participate.

Session 22: I feel, I hear, I see

The party continues their search for the second Eye of the Stone of Golorr on the drow ship, the ‘Eyecatcher’.


The party finds themselves standing above a hatch in the bowels of the Eyecatcher. The assumption is that it leads to the underwater vessel attached to the bottom of the ship.  Mantis dispels the arcane lock, as the rest of the party tries to question the drow prisoner. The drow seems cowed, but they gain no new information from him. They leave the prisoner with Tang investigate the hatch. Tang follows shortly after, claiming that the prisoner “is no longer a problem”.  

The group stealthily enters the Scarlett Marpenoth through the hatch in the drow ship.  They cautiously move through the underwater vessel, and find the ‘bridge’. Gnomes work in a two level room filled with wheels, levers, and dials.  Portholes and windows filter dim light into the cabin through the seawater around the ship. As the group prepares an ambush, Shazuu explores the lower level, and accidentally makes enough noise to alert one of the gnomes to his presence.

He blasts the gnome with eldritch energy and the rest of the party spring their ambush. As the battle for the control room is joined, drow guards race to the bridge to assist the engineers. One of them casts a spell of darkness, which is dispelled by Shining Brow’s driftglobe. Tygorr launches a series of magical chaos bolts, and the group begins to grab the upper hand. Outnumbered, the last drow attempts to levitate away, but is cut down by the group.  The submarine grows quiet, and the party begins to search the ship.

Shining Brow, Tygorr and Mantis find some gold, and minor trasures… a set of fancy dice, a copper music box, a potion of healing in a spider shaped flask.  On the upper level, Mantis finds a small stateroom that is fanicer than the rest, and in it is large chest. When he tries to open it, the sides fall away, and tiny mechanical spiders swarm out and cover the bard.  Shining Brow throws water on the swarm and Tygorr uses shocking grasp to deactivate the spiders. Inside the chest, the party finds a crystal ball, a pouch filled with crystal shards, and the second Eye of the Stone of Golorr.  Shazuu examines the crystal ball, and learns he can use it to see through the eyes of any of the Nimblewrights that have been placed around Waterdeep, and that the ball can also see through the shards. In addition to the current surroundings, the crystal ball can see past events that the Nimblewrights have witnessed.  Having achieved their goal, the group slips out of both vessels, swim to shore, and return to Trollskull Manor.

At the Manor, Shazuu spends some time “getting to know” the crystal ball.  Mantis and Shining Brow head to the extradimensional space and insert the second Eye into the stone.  Mantis focuses on the artifact, and asks it to show him the location of the third eye.  The Stone of Golorr leads his mind on a path that takes him to the Cassalanter Estate. He sees the last Eye in a drawer with a false bottom in Lord Cassalanter’s office.  Realizing that with the Cassalanters at the ball tonight is the best chance to get in, the group quickly heads out to the Estate.

Shazuu waits nearby the estate, and Tygorr facilitates magical communications. Mantis and Shining Brow sneak over the wall, dodge the guards, and enter the office.  They quickly obtain the Eye, and leave another marker of the Xanathar in the eye’s hiding spot. The two abscond with the Eye, and the group returns to Trollshull Manor without incident.

In the extra-dimensional space, Mantis returns the final Eye to the Stone, and begins to communicate with the artifact.  As he does, the Stone randomly reveals the location of a cache of mithril trade bars hidden in the city of Murann. Mantis begins to write down the secrets the Stone reveals to him. Which include the Stone’s origins… the stone is not just a sentiante item, given agency by magic. The stone contains the consciousness and memories of an aboleth!

With the threat of three hostile groups hanging over the group, Shazuu heads out to get help. He returns to the Grey Hands, and explains to the Blackstaff of the party’s goals. She agrees to place Trollskull Manor under the protection of the Grey Hands while the group works to recover the hoard for the city of Waterdeep, and gives Shazuu a magical hole to stash the coin when they recover it.

Mantis finally asks the Stone where they can find Neverember’s hoard, and he receives the low down about in two simultaneous streams of information:

A tangled barrage of imagery: Twisted underground tunnels lit by strange lights. An endless field of corpses. Halls of stone. A golden dragon, aging so rapidly that scales shed from its skin. The sound of a silver hammer striking stone. A beam of sunlight in a darkened room. A chisel carving Dethek (dwarven) characters which transform themselves into two words: BRANDATH CRYPTS.

A cryptic riddle intoned in a deep, alien voice: Where laid his wife to rest ‘midst bones of son’s blood sealed, there where Anri laid himself to rest lies that which Open Lord concealed.

Things to consider for next time:

  • Research the clues from the Stone
  • Deal with the Xanathar Smokepowder delivery on the 1st, which is tomorrow
  • Recover the Hoard

Reminders:

  • Rongquan Mystere is somehow involved with the Drow
  • Smokepowder is being delivered to Xanathar via the ‘Staircase of Eyes’ on the 1st at 11pm. The sewer tunnels will mark the way to Xanathar’s lair
  • Next Arena fight in the Xanathar’s lair is on the 6th. The players have the pass-phrae and the address if they wish to participate.

Session 21: Batter Down the Hatches

The party returns to Trollskull Manor, and discusses their next move.


As they recover from their look into the Nine Hells, the group begins to question their recent behavior. Are they any more rightous than those they oppose? Though their motives are good, are their actions… evil? Regardless of individual opinions, they all agree that they still need to take advantage of the opportunity afforded to them by the High Coin Ball–both the Cassalanters and the drow from the Sea Maiden’s Faire will be occupied with the festivities. They need to act swiftly. 

With the Seamaiden’s Faire scheduled to entertain at the ball, and the reduced crew that means aboard their ships, the party decides to target the lead ship of the drow flotilla, “The Eyecatcher”.  Shining Brow casts a water breathing spell on the entire group, and the party heads to the docks. After deciding against the theft of a boat, the group begins the long swim out into the bay. They stay underwater for most of the distance, and approach “The Eyecatcher”.  

From their underwater vantage point, they discover a large “craft” of some sort, shaped like a manta ray, attached to the bottom of the drow vessel.  Through the front “window”, Shining Brow sees levers, wheels, and dials. Unable to find a way in, the party continues up the side of the ship. Mantis locates the anchor chain, and begins to climb

The ship itself has a main deck, foredeck, and a two-deck aft castle. Mantis climbs to the aft side, and invisibly moves around to a better vantage point.  He only sees a few crew members on deck, and lets the rest of the group know by leaving a message in chalk by the anchor chain.The group tries to sneak on board, they alert the crew when Tang, strangely impatient, leaps directly into combat. His martial arts prowess allows him to easily drop his first opponent, and he mutters “Asmodeus says ‘Kill them All’”. 

As a nearby sailor sounds the alarm, the battle is truly joined. The group drops the sailors on the aft deck, and Mantis, Tang, and Shazuu leap from the upper deck to the next level down, crushing their opponents. Shining Brow begins to search for the Eye on the upper aft deck cabin.  Inside, he finds a richly appointed captain’s cabin. Inside are a drow and a nimblewright. Shining Brow blasts the drow with a lightning bolt from his wand. Meanwhile, on deck, Mantis and Shazuu drop several drow masquerading as sailors. Dark hands again take Shazuu’s opponent’s spirit.  The deck is cleared as Shining Brow begins his search for the Eye. 

The party searches the top half of the ship, finding some loose coin, a treasure chest with a sack of gold, a vial of blue liquid, a pouch with five pearls, and a bottle of “One Eyed Jax” wine.  In a nook in the aft castle, they find a spellbook full of powerful magics.

The party regroups and heads below deck.  They find what looks to be circus gear, and a large safe.  When Shining Brow opens the combination lock, they find several pistols, gear to use them, and a sack of 500 gold pieces.  They take the gold, and Shining Brow takes a pistol and some supplies. Below, they find an open deck space filled with broken floats and other carnival supplies.  Mantis notices there are several huge spiders in the darkness behind the floats, and the party hurries down the stairs, avoiding the arachnids. Shazuu and Tang spread out to search the rooms around the hall.

Tang checks a side room, and emerges a few moments later, claiming that the female humans on the bed were dead and beaten when he found them.  He also found a pouch containing some kind of reptile scales. After finding a costume closet and a bedroom, Shazuu emerges and moves forward, intent on destroying the drow. He is ambushed by two drow swordsmen, but the party comes to his aid, and they defeat them, leaving one alive. Mantis and Shining Brow move to the front of the ship, and open a door, releasing a torrent of stream from what appears to be a sauna.

Shazuu tries the handle of another cabin, and as he does so a set of lips resolve on the door. The face of the screams “By Lloth, do you have no manners?” After a tense moment, all remains quiet. Inside is another bedroom, covered in royal trappings, and housing an inactive nimblewright. Could this be Zardoz Zord’s room? They assess the area, and Tang and Mantis realize there are spatial disparities between the rooms they have entered and what they can see.  They investigate, and discover a hidden chamber.   

This chamber contains fancy clothing, and a mannequin wearing silks, an eye patch, and a large hat with a feather. This is obviously Zardoz’s…no, Jarlaxle’s… private chambers. The group finds some piles of jewlery and separates out what’s easily identifiable as real vs costume jewelry: a diamond ring, a string of pearls, and a bracelent.  Shazuu takes the Jarlaxle’s eyepatch, either out of spite or jealousy. As they prepare to leave the room, Shining Brow leaves an assassin’s marker from the Xanathar on the bed.

Manits’ keen eyes spot a trap door in the floor. Could this lead to the submersable? They still haven’t found the eye, and time is running short. What will they do next?

Things to consider for next time:

  • Finish ransacking “The Eyecatcher” looking for the Eye of the Stone of Golorr
  • Recover the Eye from the Cassalanters
  • Deal with the Xanathar Smokepowder delivery on the 1st

Reminders:

  • The Drow faction is supplying the Nimblewrights to Waterdeep, and apparently can spy through them (“We now have eyes in the Watchful Order”)
  • Rongquan Mystere is somehow involved with the Drow
  • Smokepowder is being delivered to Xanathar via the ‘Staircase of Eyes’ on the 1st at 11pm. The sewer tunnels will mark the way to Xanathar’s lair
  • Next Arena fight in the Xanathar’s lair is on the 6th. The players have the pass-phrae and the address if they wish to participate.

A Letter from Tang Kamma Wu to the Masters of the Abby

Masters,

My travels have been varied and challenging of late and I have not been able to write. I have continued to walk The Path and seek enlightenment.

With these words though…I feel I am placing a veil on that which we have always sought. In all my learnings as a novice, it was never clear what we were fighting against. Just a general darkness…something ill defined, but against what you always taught as the natural order of things.

Something has happened to remove the scales from my eyes. I have seen the otherside, the torturous demonic hell of Asmodeus. A plane of pure evil. I looked upon this desolate demonscape…and survived.

It is true I have been marked, as if the hand of Asmodeus himself reached out to brand me. It is difficult to know if this mark is permanent, though one of my companions assures me it is, and that it is a mark of power.

I have strayed from The Path before, and it may be I need to do so again. Perhaps the only True Path is one that encompasses all Paths. This is what I must explore to find…no, to know when I have found The Way. All roads must lead to enlightenment and I must therefore explore this dark road.

If what you have taught me is true, even this part of The Path will bring knowledge of the world and knowledge of the self. Only time will tell, for there are many gods, and many paths that must be explored.

Your student,
Tang Kamma Wu

Session 20: Looks like Hell…

The party begins to research their benefactors, the Cassalanters, to find out about their involvement  and true motivations as they relate to the Grand Game.


After a successful grand opening of Trollskull Manor, the group considers their next path of action.  Shazuu contacts his “uncle” for more information about the Cassalanter family. He makes a deal for information, and learns that the party can learn more at a shrine to Asmodeus hidden in the North Ward on Aveen Street.  The Cassalanters appear to be high ranking members of the cult. When they learn this. decide that they will recover the gold themselves, using the Stone and the notes they have 

The group will need to recover the remaining two Eyes of the Stone of Golorr.  They decide that tonight would be the best opportunity to get to both, as the Cassalanters and the drow will be attending the Highcoin Ball. They decide to investigate the hidden shrine, break into the Cassalanter’s estate to recover the Eye, and then raid the drow ships while they are gone.

While Mantis sees to the affairs of Trollskull Manor, Shazuu, Tang, Tygorr, and Shining Brow head to Aveen Street. Shining Brow’s familiar locates a house that appears to be suspicious. He watches the door, but no one seems to be coming or going. After waiting, the four decide to raid the building.  Shining Brow picks the lock and the group sneaks into what appears to have once been a kitchen, but is now empty except for a summoning circle. They are attacked by a mage, a pair of thugs and a small demon-like creature. They manage to capture the mage and one of the thugs. More of the cultists and imps join the fight, and as the battle continues, one of the imps kills the captive mage. 

The party finishes the fight, and while searching the cultists, find a holy symbol of Asmodeus. They search the rest of the first floor, and locate two statues. One is creature draped in chains, and the other is a demonic cat beast. There are also stone tentacles that appear to be moving. There is also a book bound in a strange leather. Shazuu takes the book, and finds that it is a book of devotions to Asmodeus, and looks to belong to Arn Xalrondar, who lives on Lamplighter Lane.  

They return to the entrance room to question one of the cultists who survived the battle.  Tang interrogates him, and learns that the house is used for cult rituals. When he has no more information, Shazuu kills him, and dark hands seem to rise around the corpse and drag his spirit to hell.  Taken aback, the group continues to investigate the house. They find a mirror, and when Tygorr looks into it, causes him to spit flames. Shazuu investigates the mirror, and finds the sigil of the Cassalanters.  They locate a secret hallway containing nine murals, which appear to represent the Nine Hells. The hallway ends in a staircase. The party descends into a cold stone basement

The stair ends in a passageway.  One end is blocked by a rockfall, but the other end opens to a strange room.  Shining Brow scouts ahead, and is drawn to a mysterious spot… a pinprick of nothingness in the room.  He peers into the “hole”, and is greeted with an excruciating sight. The pinhole is a hell cyst… a tiny view into the Nine Hells. Shining Brow can barely comprehend the horror that he sees, and flees the building.  Tygorr follows him, but can’t catch the tabaxi. Shazuu is also drawn to the dot, and when he looks into it his mind also snaps. He is consumed by an insatiable hunger. He immediately sits on the ground and begins to cram fietfulls of dirt into his mouth.  Tang tries to get him to stop, but is unsuccessful.

Finally, Tang decides to look into the dot as well, but his will is strong enough to resist the power of the view of hell. The vision is horrifying, but he keeps his sanity. As Shazuu comes to his senses, Tang reads the infernal writings on the walls around him, and realizes he did not escape the view of the Nine Hells unscathed.  He has been branded by the three triangles of Asmodeus, permanently marked by his decision.

Things to consider for next time:

  • Recover from their look into the Nine Hells
  • Recover the Eyes
  • Deal with the Xanathar Smokepowder delivery on the 1st

Reminders:

  • The Drow faction is supplying the Nimblewrights to Waterdeep, and apparently can spy through them (“We now have eyes in the Watchful Order”)
  • Rongquan Mystere is somehow involved with the Drow
  • Smokepowder is being delivered to Xanathar via the ‘Staircase of Eyes’ on the 1st at 11pm. The sewer tunnels will mark the way to Xanathar’s lair
  • Next Arena fight in the Xanathar’s lair is on the 6th. The players have the pass-phrae and the address if they wish to participate.