Shadowrun

I started playing Shadowrun almost the day that it came out in 1989. I rode my bike to the hobby store across town, and the game has been a part of my gaming life ever since. The game became a fixture of my gaming groups, spanning decades of campaigns, changing editions, different players, and countless adventures through the Sixth World. From the streets of Seattle to the ruins of Chicago, the criminal underworld of Hong Kong, and the divided city of Denver, we’ve spent a remarkable amount of time making trouble in a future where magic and technology collide.

Over the years, I’ve run campaigns built around everything from street-level survival and organized crime to corporate espionage, political intrigue, and conspiracies involving powers far beyond the runners’ control. Some campaigns lasted years, others were shorter excursions into unfamiliar corners of the setting. Each brought its own characters, stories, memorable disasters, and occasionally spectacular successes.

I started documenting these exploits online in 2005 as a method to keep track of it all. This site used to house pages and pages of contacts, session logs, notes, character archives and more. This collection is an attempt to preserve some of that history. Many of the original materials have been lost, scattered across old websites, forgotten files, and obsolete gaming platforms. What remains is a mixture of campaign histories, surviving maps, handouts, character records, and other artifacts from more than three decades in the shadows. It’s not a complete history of every run we ever played, but it’s a record of the stories that have stayed with us.

Three decades of Shadowrun have left behind a considerable collection of maps, handouts, character records, and campaign resources. Some were created for specific adventures, while others were reused and expanded over years of play. These surviving artifacts offer a look behind the scenes at the worlds, characters, and stories that made up our campaigns.