Notable NPCs – Shadowrun 2064

Below are some notes on the more notable NPCs and Contacts in the Tuesday night campaign. NPCs not listed here may be covered in the Contacts section of the site:


Charles “Coast to Coast” Conway
Arms Dealer / Gear Fixer

C.C. Conway is a small arms dealer and smuggler operating out of downtown Seattle. He maintains a small, elite clientele, and primarily makes his money smuggling arms out of town via T-Bird routes departing the southern Pullyap Barrens.


C.C.’s two main venues of operation are a pawn shop located in Redmond, and an abandoned airfield in Pullyap.



Joe ‘General Disarray’ Pistone
Decker

Joe is a small time decker who works primarily out of Hollywood, CFS. Joe has a long history in the simsense industry as a post-production assistant, but after a meeting with the party he decided that his talents were best used elsewhere.


Juan ‘Dirty’ Sanchez
Fixer / Nightclub Owner

Jose Sanchez is the only son the now deceased Juan ‘Dirty’ Sanchez. Jose had a moderately successful career as a small time decker, and ‘big time’ club manager until his father’s untimely death in the fall of 2061. Now, he still keeps tabs on the goings-on in the shadow community, and occasionally takes low-risk decking jobs. Jose’s houseboat can usually be found docked at one of many private facilities downtown.



St. John “The Saint”
Mr. Johnson / Fixer


Saint John is a relatively new fixer to the Seattle scene; but he’s been surprisingly successful; his clipped British accent and impeccable manners coupled with his charisma and negotiating skills have enabled him to make his deals quite profitable. “Saint John” is known to travel in lofty circles and high paying jobs, and is regarded as a consummate professional. There are not many that can be trusted in the shadow community, but the Saint  seems like he may be one of them.


Yours
Fixer

The individual known only as ‘Yours’ begain contacting the party for high risk – big payoff jobs in late 2063. ‘Yours’ only communicates via written and voice messages, or (rarely) via intermediaries. Each of the messages that they received from him was signed with the closing ‘Sincerely, Yours‘.

Note: Although the party would never meet (or speak) to Yours himself, in the late days of the campaign he was a driving force ‘behind the scenes’ in the character’s lives. It was, eventually, one of Yours’ runs that would end up getting the party captured/killed and ending the campaign.

GM Note: In reality, Yours was an agent ( a few times removed) of Saeder-Kruup (and therefore Lofwyr the dragon). A small reward/punishment for the part that the party played in the ‘Survival of the Fittest’ campaign arc.