We arrive at the Key district, and easily find Lane 26, warehouse 13. We quickly enter the warehouse (unseen?) Upon entering, Booth and Rob hide, while Lord Tarimikos enters and announces himself. “Hello? Is anyone there?” Orgott calls out from the darkness. He needs help, but ‘the Master’ is returning soon. We head deeper into the room and hear skuttling. We find ourselves surrounded by mechanical dolls.  We fight them, and manage to get to Orgott, who’s in a cage. “You’ve woken the master!” he cries.

A shambling beast made of a dead gnome and a suit of armor lurches out of the shadows, and attacks. We defeat it, and question Orgott and he fills us in on the story… He and Warren learned from Namin, but Namin died. They stuffed him in the armor, and raised him, but he wasn’t right. Warren left (we find a note), but Orgott stayed. A note from Warren states that he left for the Cozinar Islands, and that Orgott should follow if he ‘comes to his senses’.