This campaign will continue the ongoing saga of goings on in the 6th world.


The Campaign Website:

I’ll be using the campaign site to keep the ball running, and keep a historical record as we go. A log of adventures will be kept in the Campaign Log. I’ll be offering a standard 2 Karma reward every week for whomever writes up the previous adventure’s notes. In some cases, things may happen during downtime that will be posted here for your information (some of it might even be relevant to your jobs… wouldn’t that be nice?) Sometimes news of your exploits may make it out to the public/shadow communities. These notes, news items, and such will be posted in the Campaign Log as well.

Character Rules:

Shadowrun inherently supports the notion of character trees. Since work is usually ‘for hire’, and some times certain skills are necessary and others aren’t, it’s easy to slip in and out of the party as needed. Shadowrun’s also dangerous. We all know that it can be a brutal rule system where any punk with a gun and a lucky roll can take out even the most hardened runner. In this campaign we’ll be using a concept that we’ve used in previous SR campaigns: The Pile.

What is the pile?

It’s literally a Pile of pre-generated characters that you choose from to determine who you’re playing. This isn’t a blind choice, but it’s not full disclosure, either. Character dossiers have  brief description, some vital statistics, and some quotes from other runners about the character. You are only given the full character sheet when you commit to your choice. Once you commit, you must play that character on at least one full run. After that you can either reserve the character in your stable, or you may return it to the Pile for selection by someone else. You may have one Active character, and one character stabled at any time. Your stabled character is considered to be participating in downtime activities such as training to raise skills (when necessary), Initiating or other Magical tasks (as needed), or simply ‘laying low’ to reduce Public Awareness. A stabled character also receives half of the Karma award for any mission that they are ‘away’.

Reputation

We will be using Reputation rules: Street Rep, Notoriety, and Public Awareness. These will be tracked, session to session, and bonuses or penalties maybe awarded as rewards. I’ll track these values on the character log entries, but you should note them as well.

Street Cred represents a character’s lifetime accomplishments. It equals the character’s total Karma, divided by 10. Street Cred is applied as a positive Limit Modifier for all Social Tests in situations where the character’s reputation would be known.

Notoriety represents the negative side of the character’s reputation. If they are difficult to work with, stubborn, unskilled, or prone to failure, word will get around. Notoriety can be reduced by permanently sacrificing 2 points of Street Cred for every 1 point of Notoriety. Notoriety may be applied as a negative Limit Modifier for specific Social Tests.

Public Awareness represents how well the character is known among the media, authorities, and public at large. Usually, a high Public Awareness is a bad thing. Public Awareness is awarded based on a characters actions, and can only be reduced through roleplaying (and time laying low).